#N canvas 389 61 635 537 10;
#X declare -lib Gem;
#X obj 64 405 gemhead;
#X obj 64 509 model ../data/venus.obj;
#X text 115 2 snap a portion of the graphics window into a texture;
#X obj 399 365 pix_texture;
#X obj 399 430 rotateXYZ;
#X floatatom 500 399 0 0 0 0 - - - 0;
#X msg 339 350 snap;
#X msg 239 348 0;
#X obj 399 329 pix_snap 0 0 256 256;
#X obj 399 219 gemhead 60;
#X obj 399 453 square 3;
#X msg 34 94 \; render 1;
#X msg 32 50 \; render 0;
#X obj 18 181 r render;
#X obj 180 350 r render;
#X obj 295 322 t b b;
#X obj 295 197 r render;
#X msg 295 260 clear;
#X obj 233 400 gemhead;
#X obj 233 510 model ../data/venus.obj;
#X obj 233 472 color 1 0 0;
#X obj 64 478 color 0 1 0;
#X obj 233 432 translateXYZ 1 0 1;
#X obj 64 438 translateXYZ -1 0 1;
#X text 369 155 notice that we use render_trigger;
#X text 369 172 to make sure that we snap before;
#X text 373 190 the square is drawn;
#X text 126 42 you may need to turn rendering off \, then on;
#X text 128 59 to get the snap to work right. This is because;
#X text 127 77 the first time rendering is turned on \, we might;
#X text 128 95 have garbage in the frame buffer;
#X text 127 126 rotate the square to see the texture;
#N canvas 0 0 450 300 oneshot 0;
#X obj 93 82 inlet;
#X obj 187 148 bang;
#X msg 187 167 1;
#X obj 93 214 spigot;
#X msg 155 168 0;
#X obj 93 172 t a b;
#X obj 93 240 t a b;
#X obj 136 192 i 1;
#X obj 93 107 route clear;
#X obj 93 262 outlet;
#X connect 0 0 8 0;
#X connect 1 0 2 0;
#X connect 2 0 7 1;
#X connect 3 0 6 0;
#X connect 4 0 7 1;
#X connect 5 0 3 0;
#X connect 5 1 7 0;
#X connect 6 0 9 0;
#X connect 6 1 4 0;
#X connect 7 0 3 1;
#X connect 8 0 1 0;
#X connect 8 1 5 0;
#X restore 295 287 pd oneshot;
#X obj 528 8 declare -lib Gem;
#X obj 18 206 _gemwin \; 0 \; 0 \; dimen 256 256;
#X obj 180 373 t a a;
#X obj 295 229 select 1;
#X obj 399 256 t a b;
#X connect 0 0 23 0;
#X connect 3 0 4 0;
#X connect 4 0 10 0;
#X connect 5 0 4 2;
#X connect 6 0 8 0;
#X connect 7 0 35 0;
#X connect 8 0 3 0;
#X connect 9 0 37 0;
#X connect 13 0 34 0;
#X connect 14 0 35 0;
#X connect 15 0 7 0;
#X connect 15 1 6 0;
#X connect 16 0 36 0;
#X connect 17 0 32 0;
#X connect 18 0 22 0;
#X connect 20 0 19 0;
#X connect 21 0 1 0;
#X connect 22 0 20 0;
#X connect 23 0 21 0;
#X connect 32 0 15 0;
#X connect 35 0 0 0;
#X connect 35 1 18 0;
#X connect 36 0 17 0;
#X connect 37 0 8 0;
#X connect 37 1 32 0;
