#N canvas 609 462 664 466 10;
#X declare -lib Gem;
#X obj 539 28 declare -lib Gem;
#X obj 7 85 cnv 15 450 100 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X text 52 49 Class: particle object;
#X obj 468 84 cnv 15 170 220 empty empty empty 20 12 0 14 #dce4fc #404040 0;
#X obj 472 204 cnv 15 100 40 empty empty empty 20 12 0 14 #14e814 #404040 0;
#X obj 476 104 gemhead;
#X obj 8 196 cnv 15 450 30 empty empty empty 20 12 0 14 #bcbcbc #404040 0;
#X text 464 28 GEM object;
#X text 467 65 Example:;
#X obj 7 235 cnv 15 450 100 empty empty empty 20 12 0 14 #e0e0e0 #404040 0;
#X obj 476 128 part_head;
#X obj 476 271 part_draw;
#X text 23 110 add a particle at the specified offset. You will need this if you want any particles in your particle-system \, especially with moving particle sources.;
#X text 42 29 Synopsis: [part_vertex];
#X obj 476 222 part_vertex;
#X msg 539 184 -1 1 0;
#X msg 594 184 1 -1 0;
#X obj 476 244 part_killold 100;
#X obj 476 155 part_velocity point 0 -0.05 0;
#X text 17 195 Arguments: default x y z;
#X text 536 170 position x y z;
#X obj 476 326 _gemwin;
#X connect 5 0 10 0;
#X connect 10 0 18 0;
#X connect 14 0 17 0;
#X connect 15 0 14 1;
#X connect 16 0 14 1;
#X connect 17 0 11 0;
#X connect 18 0 14 0;
