#N canvas 1237 37 600 504 10;
#X declare -lib Gem;
#X obj 426 54 gemhead;
#X floatatom 464 134 0 0 0 0 - - - 0;
#X obj 464 307 gemhead 1;
#X obj 464 332 world_light;
#X obj 426 181 model ../data/venus.obj;
#X text 185 21 load in a model file;
#X obj 426 81 translateXYZ 0 0 2;
#X obj 426 157 rotateXYZ;
#X text 149 40 and display it stereoscopically;
#X msg 221 113 stereoSep \$1;
#X msg 318 112 stereoFoc \$1;
#X floatatom 221 92 0 0 0 0 - - - 0;
#X floatatom 318 87 0 0 0 0 - - - 0;
#X text 23 295 The default stereoSep is -15;
#X text 23 315 The model may appear inside out depending on what viewing method you use.;
#X text 23 350 If it does \, change the stereoSep to 15;
#X msg 271 206 stereo 1;
#X msg 271 228 stereo 2;
#X msg 271 271 stereo 0;
#X text 335 207 2 separate images;
#X text 338 230 red/green stereo;
#X text 336 273 no stereo;
#X msg 271 248 stereo 3;
#X text 338 250 crystal eyes stereo;
#X text 32 402 NOTE: you need special hardware to use "crystal eyes stereo";
#X obj 488 8 declare -lib Gem;
#X obj 230 149 tgl 18 0 empty empty empty 0 -9 0 10 #fcfcfc #000000 #000000 0 1;
#X msg 230 172 stereoLine \$1;
#X text 255 154 for mode#1;
#X obj 58 207 _gemwin \; 0 \; 0 \; lighting 1 \; stereo 1;
#X connect 0 0 6 0;
#X connect 1 0 7 2;
#X connect 2 0 3 0;
#X connect 6 0 7 0;
#X connect 7 0 4 0;
#X connect 9 0 29 0;
#X connect 10 0 29 0;
#X connect 11 0 9 0;
#X connect 12 0 10 0;
#X connect 16 0 29 0;
#X connect 17 0 29 0;
#X connect 18 0 29 0;
#X connect 22 0 29 0;
#X connect 26 0 27 0;
#X connect 27 0 29 0;
