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#X obj 90 467 pix_convolve 3 3;
#X text 472 233 load and play-back a movie;
#X text 368 28 win32:;
#X text 212 134 frame;
#N canvas 243 65 604 505 README 0;
#X text 49 38 the pix_film is the same as pix_movie but does not texture
the movie immediately onto a Geo.;
#X text 50 77 therefore it is possible to manipulate the frames;
#X text 48 106 the pix_film object will return the movie in it's (more
or less) native color-space. most of the times \, this will probably
be not RGBA but RGB or BGR (on windows machines).;
#X text 48 153 do not worry about this. however \, most of the pix-manips
will only work correctly on RGBA-pixes. if this is the case and you
send it a non-RGBA picture it will say something like "pix_object cannot
handle gray image".;
#X text 49 226 to avoid this \, you can convert your pix-buff to RGBA
using "pix_rgba". this will be a no-cost operation if the pix_buf already
is in RGBA.;
#X text 36 334 you might notice a significant performance-enhancement
by just turning the [pix_rgba] off (via the toggle). however \, not
[pix_rgba] is expensive but actually the [pix_convolve] (which appears
to do nothing when initialized with "0 0 0 0 1 0 0 0 0". When [pix_rgba]
is "off" \, the [pix_convolve] will be bypassed \, and therefore be
very fast.;
#X restore 635 187 pd README;
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#X msg 393 48 open ../data/homer.avi;
#X msg 386 111 open ../data/anim-1.mov;
#X msg 391 156 open ../data/alea.mpg;
#X text 247 502 you have to texture the movie by hand;
#X text 256 466 manipulate the movie (expensive!);
#X text 26 10 load \, play and manipulate digital videos;
#X text 423 397 edge detection;
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#X text 715 422 smoothing;
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#X text 21 49 Create window and render;
#X text 358 91 linux \, OSX:;
#X text 363 140 linux \, ??:;
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#X msg 410 207 open \$1;
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#X text 178 289 transform the movie into RGBA-space (if the image is
not RGBA \, [pix_convolve] might not be able to process the image and
therefore will do nothing \, which will dramatically "increase" performance)
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